By Brian Coleman, Douglas Keister

Cottages travels from coast to coast, sharing pleasant examples from the Catskills of recent York to Georgia's Tybee Island to Southern California and past. the recognition of cottage houses has persevered to thrive; cottages percentage captivating info that catch the mind's eye and creativity in their vendors, from a integrated window seat to a entrance porch swing to an outside bathe for laundry sandy ft after a walk at the seashore. no matter if it's a country mountain retreat, a sunny southern California casita or an easy seashore fishing shack, cottages are whimsical, welcoming and impossible to resist.

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You must use a value between 0 and 1, with 0 being the beginning and 1 being the end. ✓ Path Speed: Use this Action to change the speed of the Instance on the Path. Negative speeds move the Instance backward. If you use 0, that will temporarily stop the motion along the path.

Here are your options: ✓ Jump to Position: GameMaker checks the position of the Instances, such as checking to see if the Object left the Room. If the Object does leave the Room, you could have it reappear at the top of the Room by jumping. Another example is if a player dies, and you want the player to restart in a specific position. You specify the X and Y coordinates to determine where the Instance jumps to. ✓ Jump to Start: Use this Action to move an Instance back to where it was created. Figure 4-4: The Jump Actions from the Move tab.

This Event is best used for seasoned game developers who are creating complex online games. In the following chapter, I go into detail on all the Actions that you can assign to Events. info 4 Adding Actions to Events In This Chapter ▶ Assigning an Action to an Object ▶ Giving an Object something to do ▶ Making your Object move ▶ Keeping score and more I n this chapter, I discuss each of the Actions that you can assign to Objects. You can think of Actions as the verb in a sentence: They tell the Objects what to do, when to do it, and how to do it.

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